Marvel’s Avengers biggest mistake is that it wants to be a game you can play forever, without offering the variety to support such ambitions. Its characters – spanning known names like Captain America and Iron Man – all have entertaining fight sequels, but once you’ve reassembled Earth’s Ultimate Divine Squad during the roughly ten-hour campaign, you’ll be let repeat the same activities and finished with no obvious, ahem, game over .
The title has improved tremendously since its original launch on PlayStation 4, adding two new characters and mission branches, as well as a 60fps option on PS5 that transforms the flow of gameplay – but it still relies way too much on the uninteresting. objectives, which see you protecting the designated fortresses while fighting the same enemies. All of this is looking for strength enhancing equipment that doesn’t even change your appearance.
Played in co-op with friends or strangers, the action is undeniably intense, although it can feel grainy on Sony’s next-gen console . There’s great support for the DualSense controller, with the triggers snapping and shaking under your fingers as you perform larger-than-life attacks. And the story, which revolves around the resilient Kamala Khan, has its fair share of tender moments – but the package as a whole just doesn’t have the density it needs to realize its potential.
There will be case studies written on this release in the years to come, as it should have been a sure-fire slam dunk, and yet it feels like a missed opportunity. Make no mistake, the title has improved – and with the announcement of Black Panther, developer Crystal Dynamics remains committed to iterating for the foreseeable future – but as we mentioned in our Marvel’s Avengers review. PS4 , there is a mismatch between the promise of this product and what it currently offers.