Gran Turismo 7, as you might expect, will make your jaws drop on the PlayStation 5 – but it will do so without ray tracing while gaming. In an interview with Japanese publication Game Watch, series creator Kazunori Yamauchi confirmed that the sophisticated reflective technology will be reserved for reruns and when you observe your car in its garage.
“Right now you can choose ray tracing in the replay,” he said, courtesy of Google Translate, “and then you can see the demo on stage and the image with the throw. of spokes applied in the garage. It’s a bit of a shaky translation so details may vary, but we’ll be following up with Sony to try to get some sort of confirmation of when ray tracing will be on.
Nonetheless, it ultimately makes sense. Ray tracing is an expensive technology and less noticeable at high speed. Obviously, the priority for Gran Turismo 7 will be smooth performance, as it needs to be locked in at 60fps for competitive gaming purposes. Enabling it during reruns, when you have more opportunities to soak up the presentation, makes sense to us.